Source code here: https://github.com/Shogan/kube-chaos
I recently blogged about a small game I made that interfaces with any Kubernetes cluster and allows you to enter cluster nodes and destroy live, running pods.
I mentioned I would make the source available if there was any interest, so here it is.
After a little bit of code clean-up, and removing my 2D Shooter Bullet and Weapon System and 2D Neon Grid asset code from the game, the source is now available. These modules are game development modules/assets that I sell on the Unity Asset Store, and as such could not include in the source here. The fancy grid/background effect is therefore missing in this version.
I’ve also added an initial Windows build in the releases section, which is ready to go. Just unzip, run and enter your kube context/namespace details to get going.
If you decide to compile from source yourself, just make sure you have Unity 2019.4 or later installed and you should be good to go. I’ve not yet tested on macOS or Linux, but
This is post #7 in my effort towards 100DaysToOffload.