Kube Chaos game source and executable release

kube chaos screenshot destroying a pod

Source code here: https://github.com/Shogan/kube-chaos

I recently blogged about a small game I made that interfaces with any Kubernetes cluster and allows you to enter cluster nodes and destroy live, running pods.

I mentioned I would make the source available if there was any interest, so here it is.

After a little bit of code clean-up, and removing my 2D Shooter Bullet and Weapon System and 2D Neon Grid asset code from the game, the source is now available. These modules are game development modules/assets that I sell on the Unity Asset Store, and as such could not include in the source here. The fancy grid/background effect is therefore missing in this version.

I’ve also added an initial Windows build in the releases section, which is ready to go. Just unzip, run and enter your kube context/namespace details to get going.

the kube chaos start screen

If you decide to compile from source yourself, just make sure you have Unity 2019.4 or later installed and you should be good to go. I’ve not yet tested on macOS or Linux, but

This is post #7 in my effort towards 100DaysToOffload.

My first iOS game released on the App Store – Cosmosis

So I finally got my first game (and app) released on the App Store the other day. It is a 2D Space shooter called Cosmosis. Here is a feature / gameplay video and a link to the official App Store page. Check it out if you are into iOS games. It is compatible with the iPhone, iPod Touch and iPad!

The Official Game Page

Here are a couple of screenshots:

Cosmosis - Gameplay screenshot

Cosmosis - Gameplay screenshot 2

http://itunes.apple.com/us/app/cosmosis/id404662019?mt=8