Now reading: Cocos2d for iPhone 0.99 Beginner’s Guide

I was recently offered a copy of Pablo Ruiz’s “Cocos2d for iPhone 0.99 Beginner’s Guide” eBook to read through and provide comments / feedback on – needless to say I was quite excited to get stuck in, however I am still on holiday in South Africa so for now I am just downloading the eBook and will save it for when I am back in the UK.

I actually can’t wait to have a read through. cocos2d is by far the most fun I have had programming with, and I’m sure this book will be a valuable asset.

You can grab a copy over at PacketPub if you are interested in learning about programming with (imo) the best 2D gaming engine for iOS. At the moment it is going on special for around £25.00 which is not bad at all for a guide encompassing a lot of what cocos2d has to offer.

My first iOS game released on the App Store – Cosmosis

So I finally got my first game (and app) released on the App Store the other day. It is a 2D Space shooter called Cosmosis. Here is a feature / gameplay video and a link to the official App Store page. Check it out if you are into iOS games. It is compatible with the iPhone, iPod Touch and iPad!

The Official Game Page

httpv://www.youtube.com/watch?v=pnJCuaCOJzo

Here are a couple of screenshots:

Cosmosis - Gameplay screenshot
Cosmosis - Gameplay screenshot 2

http://itunes.apple.com/us/app/cosmosis/id404662019?mt=8

Sneak peek: New game in development for iPhone / iPod Touch

So I thought I would do a post where I can post updates as I make progress on this new game I am developing. The platform is of course the iPhone / iPod touch. That is all versions from the first iPhones up to the new iPhone 4. I may even do an iPad version later. I have really been putting some effort into learning more about OpenGL and more specifically the cocos2d engine. By starting this game I have learnt tons about particle effects, sprites and game logic. I am even having to dust out the cobwebs in my brain when it comes to mathematics! The shooting and accelerometer movement algorithms in this game took some effort to get right! Note that all graphics and code are original and done myself (i.e. all game content is self-made!) My graphic design abilities have definitely helped with regard to the making of my ship, enemy, back drop and other game graphics. I’ll post further updates as I go along. The name is going to stay secret till its released though 🙂

This is a top-down, accelerometer controlled space shooter, with fluid 60fps animation and great effects. Anyway, here are a few screenshots of what I have so far. Note that any text you see is not final and just there for testing purposes for now. The enemy ship and player graphics are also going to be refined before I submit this.

Note the Battlestar reference in my last screenshot 😀 Anyway, if you have any ideas or questions, feel free to post them below.